Factorio (2016)

Factorio (2016) Average ratng: 7,7/10 4894 reviews
Factorio
Developer(s)Wube Software
Publisher(s)Wube Software
Director(s)
Designer(s)Michal Kovařík
Artist(s)
  • Albert Bertolin
  • Vaclav Benc
Composer(s)Daniel James Taylor
Platform(s)Microsoft Windows, macOS, Linux
ReleaseSeptember 25, 2020
Genre(s)Construction and management simulation, real-time strategy
Mode(s)Single-player, multiplayer
  1. Mar 10, 2020 Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management.
  2. Feb 08, 2017 Factorio for PC review: Factory management has never been more fun Factorio is an Early Access game on Steam done right, thanks to active development, a modding scene and highly-addictive gameplay.
  3. Welcome to /r/Factorio! Discord server. Friday Facts #298. Latest stable version - 0.16.51 Latest experimental version - 0.17.49 Version History. Factorio has never in many years had a sale, is currently not on sale, and has no planned sales.
  4. Dec 12, 2018  The final bronze tier sees the largest indie representation. 7 Days to Die, Garry’s Mod, Factorio, Starbound, Darkest Dungeon, Terraria, Grim Dawn, RimWorld, Endless Legend, Firewatch, and Undertale are just a few of the notable indie games on the list. On the bronze triple-A side, the likes of Call of Duty: Infinite Warfare, Hitman, Mafia III, Just Cause 3, and Far Cry 4 share the same status.

Factorio is a construction and management simulation game. Factorio began development in 2012 by the Prague-based Wube Software. It was released in early access in 2016, it will be officially released on September 25, 2020. An Indiegogo campaign in 2013 raised more than its goal, and early access versions have been sold on Steam and other distributors to raise further funds.

Mar 01, 2016  Want to mine at stupid speeds? Spawn in stuff? All possible using console commands! Read this guide to learn how to use the Factorio console commands (cheat codes). How to open the console? Using the Factorio console. Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.

The game follows an engineer who crash-landed on an alien planet and must harvest resources and create industry to build a rocket;[1] however, as an open-world game, players can continue the game past the end of the storyline. The game has both single-player and multiplayer modes.

Gameplay[edit]

Factorio is a construction and management game focused on resource-gathering with real-time strategy and survival elements and influences from the BuildCraft and IndustrialCraft mods for the video game Minecraft.[2] The player survives by locating and harvesting resources to craft various tools and machines, which in turn create more advanced materials that allow for the progression to more sophisticated technologies and machines. The game progresses as the player continues to build and manage their automated factory-style system, which automates the mining, transportation, processing, and assembly of resources and products. Players research advanced technologies that allow them to create new structures, items, and upgrades, starting with basic automation and eventually leading to oil refining, robots, and power armor.[3][4]

The current version of the game is formally 'won' by launching a rocket, although choosing to ignore this goal and instead continue building a factory is possible, as Factorio is an open world game. Construction of a rocket requires massive amounts of resources, motivating the player to set up a sizable, effective factory in order to achieve this goal.

Combat[edit]

The player is concerned with defending themselves and their factory from the planet's indigenous fauna, known as 'Biters', 'Spitters', and 'Worms', who become increasingly hostile as pollutant emissions created by the player's factory increase, necessitating consideration of the balance between the player's production and the enemy's aggressiveness. The player can utilize defensive turrets, tanks, and other weapons to eliminate enemies.[5][6] As the game progresses, enemies evolve and become harder to defeat.

Multiplayer[edit]

Multiplayer mode allows people to play together cooperatively or versus one another both locally and via the internet.[7][8][9] Factorio supports both dedicated servers as well as player-hosted listen servers. In the past, the game used peer-to-peer connectivity, however this was removed as more robust options were developed.[10][11] Saved world files can be seamlessly loaded in either single- or multiplayer. By default, all players on a server share technologies, unless a system of multiple teams has been instituted by the server host. Friendly fire is present. While the hard limit for players is 65,535 due to limitations of the SOCKET protocol, this number has never been reached; the most popular servers were able to successfully handle several hundred players at once.[12] Players can share construction blueprints with other players on their server, via a public blueprint library.[13]

User-made modifications[edit]

Factorio is designed to be customisable via mods to create additional content, such as modifications to gameplay or re-texturing of visual elements. The developers offer an online portal on the Factorio website for mod developers to host their content. To help support the modding community, there is an in-game mod manager that allows players to quickly download mods hosted on the Factorio website. Modifications to the game are written in Lua.

Development[edit]

The game has been developed by a team of developers from Prague since mid 2012. The development team originally consisted of a single person, but has grown larger. Wube Software was created in September 2014 by Michal Kovařík and Tomáš Kozelek in Prague, Czech Republic. To fund the game the development team began an Indiegogo campaign, which started on 31 January 2013 and concluded on 3 March 2013. The campaign raised €21,626 of the €17,000 goal.[14][15][16] Following the crowdfunding success, Wube sold early access editions of the game to raise further funds. The developer credits the April 2014 release of the game's trailer as a significant driver of those sales.[17] As of July 2017, the team consists of 15 members.[18]

Michal Kovařík, the game's lead designer, cited the IndustrialCraft and BuildCraftMinecraft mods for inspiration during the game's development.[2]

The game was released in early access on 25 February 2016.[7] It will be officially released out of early access on September 25, 2020.[19]

Factorio (2016)

Reception[edit]

Ever since early access began, Factorio has received positive reviews from critics, notably Rock, Paper, Shotgun and Eurogamer.[20][21]

In mid-2017, Wube Software announced that Factorio had passed 1 million copies sold,[22] and in summer 2018, the game surpassed 1.5 million copies sold.[23][24]

In the 2018 Steam Awards, Factorio was voted by Steam users as a runner-up in the 'Most Fun with a Machine' category.[25]

At the end of 2019, Wube Software announced that Factorio has reached 2 million copies sold.[26]

References[edit]

  1. ^Dobrovský, Pavel. 'Zabijte planetu průmyslem v české budovatelské strategii Factorio'. Games.cz. Retrieved 19 May 2014.
  2. ^ ab'kovarex comments on Nerd³ FW – Factorio'. Reddit. Retrieved 5 September 2014.
  3. ^Jauch, Daniel. 'Our Nation's Factorio Review'. APGNation. Archived from the original on 17 May 2014. Retrieved 16 May 2014.
  4. ^Priestman, Chris. 'Factorio Is A Machine-Fetishist's Best Friend'. Indie Statik. Retrieved 16 May 2014.
  5. ^Livingston, Christopher (28 July 2014). 'The Lighthouse Customer: Factorio'. Retrieved 4 June 2019.
  6. ^'Factorio – Content'. www.factorio.com. Retrieved 10 January 2015.
  7. ^ ab'Factorio FAQ'. www.factorio.com. Retrieved 28 August 2017.
  8. ^Rogers, Tristan (1 November 2014). 'Factorio Gets Multiplayer'. SandboxDB. Archived from the original on 21 November 2014. Retrieved 21 November 2014.
  9. ^'Version 0.15.0 - Factorio Forums'. forums.factorio.com. Retrieved 5 June 2019. New scenarios: PvP..
  10. ^'Factorio Headless download'. www.factorio.com. Retrieved 25 April 2017.
  11. ^Kovarik, Michal (15 July 2016). 'Friday Facts #147 - Multiplayer rewrite'. www.factorio.com. Retrieved 10 September 2018.
  12. ^Kozelek, Tomas (16 September 2016). 'Friday Facts #156 - Massive Multiplayer'. www.factorio.com. Retrieved 10 September 2018.
  13. ^Majerech, Ondřej (23 December 2016). 'Friday Facts #170 - Blueprint library GUI design and redesign'. www.factorio.com. Retrieved 10 September 2018.
  14. ^Smith, Graham. 'Factorio Trailer Looks Like A Fun Factory, Has Demo'. Rock, Paper, Shotgun. Retrieved 16 May 2014.
  15. ^'Factorio'. Indiegogo. Retrieved 16 May 2014.
  16. ^Kozelek, Tomas. 'Here we are'. www.factorio.com. Retrieved 16 May 2014.
  17. ^Mike Rose (27 May 2014). 'How a single game trailer turned the tide for Factorio'. Gamasutra. Retrieved 28 November 2015.
  18. ^'Factorio - Team'. www.factorio.com. Retrieved 18 July 2017.
  19. ^Goslin, Austen. 'Factorio's developers think the game is 'taking way too long,' so they set a deadline'. Polygon. Retrieved 15 November 2019.
  20. ^Meer, Alec (7 March 2016). 'Factorio: The End Of Management Games'. Rock, Paper, Shotgun. Retrieved 14 January 2018.
  21. ^Yin-Poole, Wesley (26 February 2016). 'Meet Factorio, the wonderfully complex game about designing factories'. Eurogamer. Retrieved 14 January 2018.
  22. ^'Factorio Has Sold Over 1 Million Copies'. techraptor.net. Retrieved 14 January 2018.
  23. ^'Factorio'. www.factorio.com. Retrieved 10 September 2018.
  24. ^'Finální verze české hry Factorio by měla být do roka'. České noviny (in Czech). 23 July 2018. Retrieved 14 January 2018.
  25. ^Watts, Steve (15 February 2019). 'Steam Awards 2018 Winners Announced, And Most Aren't From 2018'. Gamespot. Retrieved 7 February 2020.
  26. ^'Friday Facts #327 - 2020 Vision'. Factorio. Retrieved 30 December 2019.

External links[edit]

  • Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Factorio&oldid=945247935'

Steam's Early Access system usually leaves a sour taste in the mouth of the gamer. What would have been (and still could be) a great platform for developers to share their unique ideas for a new title and to gather feedback from the massive community, is now nothing more than an endless pit of crap. That said, there are a few hidden gems, and Factorio is one of them.

As the game is still in its early stages of development — though it began in 2012 and was originally released on Steam back in 2016 — things will likely change after this review has been published. Unlike other Early Access titles on Steam, the small Prague-based development team is active, and there's also a growing modding scene.

I've poured hundreds of hours into Factorio and now believe it certainly deserves a review ahead of its planned 2017 full release. Here's why I enjoy managing my own virtual factory.

Automate everything

Factorio is a resource-management and factory-simulation strategy game. The goal is to build up plants that automatically take resources and make products, which takes the burden off you. The endgame is launching a rocket into space, but there's a whole lot you need to do in order to get there.

You're going to be constructing miles of conveyor belt, hundreds of robots to transfer items between said belt lines, and mining thousands of resources. The game has a solid tutorial that teaches the basics and when starting a fresh game you're luckily not thrown into the deep end. There's a nice evolutionary curve in Factorio thanks to its research system.

However you approach Factorio, and there are a number of ways you can start your adventure, you'll undoubtedly be constructing lines of manufacturing automation. Here's a basic example of a product being created: Iron ore is smelted into iron plates, which is then turned into cogs that are then combined with another iron plate to create a conveyor belt.

Yes, you will be automating the creation of conveyor belts using conveyor belts. It's eerily beautiful.

Like all things automation, everything requires power. And power can be generated through burning fossil fuels to create steam and turn turbines. Unfortunately, this creates pollution, which is a major mechanic in Factorio. Unless you select the peaceful option when creating a new game, you and your automated machinery are not alone on the planet surface.

There are alien creatures known as 'Biters' who will attack you and your factories if they are affected by pollution or you venture too close to one of their bases. You will be able to monitor pollution by opening the main map screen, which will show an overlay that can also reveal which Biter bases are consuming pollution. 'Consume pollution?' I hear you ask. Biters advance and grow new units for attack using pollution.

The Biters aren't to everyone's taste, but I enjoy having them present as a quick distraction from construction and it makes me appreciate my factory all the more. Usually, when starting out, throwing down a gun turret or two will handle attacks from nearby colonies. But the aliens will become nastier as you develop research so be sure not to neglect your defenses or you'll pay heavily in destroyed miners, conveyors, power plants and assembly machines.

My God, it's full of belts

Factorio trailer 2016

Resources that you'll need to mine are also finite (aside from oil which simply grinds down to an almost halt with near zero production), and this will force you to venture out to explore the surroundings and create outposts. There's a well-fleshed-out rail system that you'll be able to rely on to automatically ferry products between factories, but again you'll need to create everything beforehand and spend the time planning routes and plotting objects down.

As you can imagine already, a simple process can quickly turn into a labyrinth of working machinery. When you reach the point where vast production lines are working away, it's sometimes difficult to remember the time when you were forced to use a pickaxe to obtain some iron ore. In Factorio, you shouldn't have to do anything manually if there's a way to automate it. Build new assembly machines to take raw and processed resources to make products, then produce more power. Rinse and repeat. It's even better with a few friends, or more than 200 people to help.

You need to plan ahead in Factorio. It's no good to simply place down conveyor belt as you please and fire up assembly machines without consideration for future products. If you do opt to go down this route, you may find yourself in trouble later when your factory turns into a mess. But that's also the beauty of the game, to figure out weak points in your production lines and improve. It's a task in itself to manage mayhem with a calm approach.

The only issue with creating spectacular production lines and automated greatness is the rewards are short-lived. Sure, you open up research and can create even more advanced products with available resources and capacity (thanks to your fantastic planning), but once you've already sat back to enjoy the visual eye candy that is an entire factory you created working away on screen, there's really little to give you that satisfying kick up the rear end.

This could put players off, especially if they're not ones who enjoy management simulations. I love the approach the development team took with Factorio, to make even the research system require products (in the form of research flasks) to progress through the technology tree. There are four different types of research flasks, with one even requiring alien artifacts acquired from killing Biter colonies.

Factoria 2016 Full

It's just fantastic for me to sit back after 20 or so hours on a single playthrough and gaze at the marvel of my creation. I created all this. I don't really have any issues with the gameplay and find the game engine to be excellent at handling even the most complex factory setups. That said, if you're not a fan of grinding elements, management simulation games or logic-based calculations and planning, you should avoid Factorio. For everyone else, I highly recommend the $20 investment.

Better yet, there's even a demo for you to try out.

Pros:

  • Incredibly addictive.
  • Active development.
  • Great depths of gameplay.
  • Modding support.

Cons:

  • Can easily appear daunting.
  • Not approachable for anyone who doesn't like the genre.

This review was conducted on a Windows 10 PC with an Intel Core i5 6600K processor overclocked to 4.8GHz and 16GB DDR4 RAM with an Zotac GTX 1070 AMP! Extreme Edition graphics card (8GB VRAM). The writer purchased the game.

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