Shade 1.0.1

Shade 1.0.1 Average ratng: 9,7/10 4597 reviews

Kotlin support for Minecraft Forge 1.8-11.14.1.1371 or above

Shade 1.0.1 For 3ds Max

Using the Adapter

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The basic workflow for using the Adapter in your project is;

  1. Either shade (and repack) the adapter jar or manually copy the adapter + helpers you want into your project
  2. Shade (via a Gradle plugin or with ForgeGradle trickery) the version of Kotlin you want
  3. Hack away

Buildscript Preparation

These instructions are for FG 2.1+.

We require the Kotlin and Forge plugins to be enabled in build.gradle:

Repackaging

This technique requires tinkering with your build.gradle file.

As a second warning: Doing this wrong could break other Kotlin-based mods!

Now the warnings are out the way, we're going to use a technique called shading combined with repacking. Built jars ofthe adapter do not come with Kotlin installations. This means your mod must include its own, repackaged version.

First, we need to add a new configuration:

Then on the lines where you would normally define compile in the main dependencies block for Kotlin, replace compilewith shade - below is an example dependency block (for Kotlin 1.0.1.) If you need the kotlin-reflect library,add that in the same way (but be aware this'll add >1MB to your jar size!)

Next, tell Gradle what to do with this new shade configuration inside the jar {} block:

Finally, ask ForgeGradle to add some extra rules for reobfuscation, to avoid namespace issues with other Kotlin versionsthat may be on the classpath:

The destination package (your/package/here/repack for this example) can be any package you think won't clash, eitherwith your code or anybody else's packages. As in the example, package paths use forward slash (/) in PK lines.

Your @Mod implementation must be an object. There is no reason to make it a class and the adapter will not work ifyou do so.

Shade 1.0.1 Pro

Licenses

Shade 1.0.1 Full

The Kotlin Adapter is licensed under the ISC License (see LICENSE), which is just a modernised version of the MITLicense. Solid angle cinema4d to arnold 2.3.1.3 full mac.

Kotlin is property of Jetbrains. Look at their site for licensing bumf.

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