Tagr 4.5.2

Tagr 4.5.2 Average ratng: 5,6/10 3683 reviews

Sterling Codifiers - Maintaining City Ordinance Codes for Cities across the USA. This banner text can have markup. Abbyy lingvo online translation. Web; books; video; audio; software; images; Toggle navigation. Tagr helps you organize your MP3 / M4A (MP4) collection. With Tagr you can easily edit information such as a song's artist, title, or album cover. Tagr also allows you to control the way your files are named. Tagr features an integration with discogs.com, which allows you to search for album informa.

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  1. Tag 452
  2. Tag4528y

Release notes

Features

Tag 452

Tag4528y
  • iOS: Add support for Apple Pencil through Touch and Input APIs.

Improvements

  • Physics: Added 'OneWayGrouping' property to PlatformEffector2D to group contacts.
  • Unity Ads: Update to Unity Ads 1.5.4.
  • VR: Asynchronous Loading during Splash Screen to reduce load times.
  • VR: Optimized Oculus to start CPU work for next frame while rendering the current frame.

Fixes

Tag4528y

  • 2D: Optimisations in shader performance targeting non-ETC1 platforms. (728361)
  • AI: Fixed NavMeshAgent being unable to pass certain edges in navigation mesh. (717360)
  • Android: Android 6.0 - Ask for any dangerous permission on startup. (739831), (732504)
  • Android: Fixed NullReferenceException on x86 devices running Android 5.0 or newer.
  • Android: Fixed OBB deployment on Android 6.0 and some older devices. (734408)
  • Android: Fixed querying for custom permissions on Android Marshmallow. (750227)
  • Android: Fixed VRAM calculation on devices with 4GB or more RAM.
  • Android: Marshmallow - Added the possibility to disable the permission dialog by adding metadata to the activity.
  • Android: Reset key press on resume. (719645)
  • Android/IL2CPP: Fixed an issue whereby the shared library on IL2CPP-built apk did not load and caused DllNotFoundException. (736110)
  • Animation: Fixed crash when deleting AnimatorController asset.
  • API Updater: Fixed crashing when checking for obsolete API in assemblies referencing unity extensions. (734221)
  • AssetBundles: Loading an uncompressed AssetBundle with CreateFromMemory causes a crash, fixed. (698667)
  • Audio: Fixes issue when modifying exposed parameters in AudioMixer loaded from asset bundle. (734258)
  • Core: Fixed Asset Importer error when calling AssetDatabase.Refresh during import of assembly. (730559)
  • Editor: Fixed error message given when picking game objects with children set as visible. (729010)
  • Editor: Force reimport all models to ensure that generated lightmap UVs are consistent across platforms. (739787, 745698)
  • Graphics: Enabled rendering to cube map faces with multisample AA. (730570, 648624)
  • Graphics: Fixed incorrect stripping of vertex streams in certain situations when a mesh has a mixture on lightmapped and non-lightmapped shaders; e.g. the vertex colour stream was previously being incorrectly stripped. (683178, 725562)
  • Graphics: Fixed performance regressions due to shadow rendering jobs.
  • IL2CPP: Allow the [Preserve] attribute to correctly prevent stripping of a method in a nested type. (738356)
  • IL2CPP: Avoid compiler error due to duplicate FieldInfo definition.
  • IL2CPP: Avoid stack overflow crash due to large allocation with alloca. (739685)
  • IL2CPP: Correctly initialize the metadata for default parameter values that are obtained via reflection. (745793, 737565)
  • IL2CPP: Fixed ExecutionEngineException being thrown on System.Reflection.MonoProperty::GetterAdapterFrame. (737529)
  • IL2CPP: Fixed race condition during cleanup of threadpool threads. (738232)
  • IL2CPP: Prevent generated C++ code from including a header file that was not generated when the type which could have been generated in that header is used only in an attribute applied to an assembly. (737996)
  • IL2CPP: Properly handle additional, subtraction, and multiplication when the type of the left argument is smaller than the type of the right argument and the result will not fit in the type of the left argument and the result is stored across an IL block. (745691)
  • IL2CPP: Provide proper managed stack traces when the C++ compiler inlines method calls. (739956)
  • IL2CPP: Treat assemblies mentioned in the link.xml file as roots for code conversion, but not as roots for code stripping. This corrects a regression in build size on iOS. (749728)
  • iOS: Added workaround for iOS launch screen asset catalog bug. (736683, 739007)
  • iOS: Build Unity runtime with bitcode. For now bitcode is supported only in il2cpp non-development builds.
  • iOS: Don't show simulators when doing regular build. (742801)
  • iOS: Fixed an issue with newer Xcodes refusing to link simulator builds that previously worked fine. (748014)
  • iOS: Fixed release target being set to 4.0 when setting minimum iOS version to 9.0. (741993)
  • iOS/IL2CPP: Avoid duplicate data files in iOS packages. (746329)
  • iOS/IL2CPP: Set default stack size on iOS to 1MB to match Mono behavior. (733799)
  • License: Fixed license activation problems caused by updating Windows 10.
  • Mecanim: Added type check when firing events with Object parameters. (738428)
  • Mecanim: Fixed Animator.Play not working on 1st frame when enabling GameObject. (732739)
  • Mecanim: Fixed blending that was different when swapping OverrideController at runtime. (734681)
  • Mecanim: Fixed crash when enabling an Animator on an object that was disabled then re-enabled. (737437)
  • Mecanim: Fixed error when adding transition. (736520)
  • Mecanim: Fixed events being called when state is not playing. (727746)
  • Mecanim: Fixed speed being not applied correctly when manually updating Animator. (737582)
  • Mono: Preserve non-volatile XMM registers across calls on 64-bit Windows during JIT compilation. (691466)
  • OpenGL: Work around array buffer access crash.
  • Physics: Ensure that OnCollisionEnter2D is always called if a contact starts and ends during a single physics update. (742572)
  • Physics: Ensure that Physics2D OverlapAreaXXX checks are consistent with OverlapBoxXXX checks. (727734)
  • Physics: Fixed an issue where a static trigger collider would not report a contact when moved. (752059)
  • Physics: Fixed an issue where collision/trigger callbacks would not report if constantly modifying a Collider2D (that caused it to be regenerated). (752764)
  • Physics: Fixed NullReferenceException in the editor when dragging a Rigidbody2D in the scene whilst it is deleted. (740256)
  • Samsung TV: Center cursor before locking and then ignore mouse motion event while cursor is locked.
  • Scripting: OnTransformChildrenChanged message is now correctly sent to both old parent and new parent. (688317, 713431)
  • UI: Fixed a performance issue with fonts rebuilding. (735927)
  • UI: Fixed color conversion in BatchGenerator when using Linear color space. (730457)
  • UI: Fixed issue when instantiating and re-parenting canvases and prefabs. (736161, 742081)
  • UI: Fixed issue where nested canvas wouldn't update its children elements rendering position if moved.
  • UI: Fixed memory leak when destroying Canvas. (750109)
  • UI: Fixed the issue with deleting a world canvas during play when paused. (727793)
  • VR: Fixed a crash when trying to toggle showDeviceView to false before first Update. (749329)
  • VR: Fixed an issue where Oculus was starting while building the standalone player while Virtual Reality Supported is true. (748988)
  • VR: Fixed an issue where showDeviceView was not caching between runs in the Editor. Now forces to true on play. (750510)
  • VR: Fixed Issue loading the Oculus SDK on the first time running when starting a new project.
  • WebGL: Fixed heavy memory consumption when downloading asset bundles using WWW.LoadFromCacheOrDownload. (725862)
  • Windows Phone 8.0: Fixed regression with System.IO classes. (745932)
  • Windows Standalone: Fixed Unity Crash on Application.Quit with MultiTouch.
  • Windows Store Apps: Fixed .NET native invalid IL warnings. (729793)
  • Windows Store Apps: Fixed Assembly-CSharp* project debugging in Universal Windows 10 apps, breakpoints should work now. (745716)
  • Windows Store Apps: Fixed FileStream occasionally failing when writing large data. (745355)
  • Windows Store Apps: Fixed same files referenced by Assembly-CSharp and Assembly-CSharp-firstpass projects. (746296)
  • Windows Store Apps: Make explicit call UnityPause(1) to pause player until explicitly unpaused via UnityPause(0). (736611)
  • Windows Store: Fixed Unity producing invalid Visual Studio project files if Windows 10 SDK 10.0.10586.0 is installed (749600)
Tag4528y

Revision: 98095704e6fe

  1. PCEA2_Overview.txt
  2. This overview can be used by experienced players to optimize their use of FNIS PCEA2. See the instructions for further details.
  3. mtidle Name of the alternate animation (AA) group
  4. (1) Number of animations which are part of this group
  5. 2/1 2: Number of AA animations provided by the above selection - 1: Number of AA animations not included
  6. 'Animations not supported by FNIS Alternate Animations'
  7. The following animatimations cannot be used to replace standard animations.
  8. Either FNIS doesn't support these. Or animators have mis-spelled a name, or provided a replacer for an animation which is not supported by Skyrim itself
  9. The following animations are not part of this selection.
  10. Often animators only provide some animation for one group, and let the game use vanilla for the rest. You might want to fill these up with custom animatons from other mods
  11. 0_xp32_New_Anim_Pack 1Bergzore_ImmersiveA 2KCat 3_yukl_YY2H_Mystic_f 4yukl_YY2Hander_male 5Feuertin_Magiska 6cyh0405_OrientalSwo 8dualsun_Pretty19Idl 9davjes_JumpAnimatio
  12. _1hmidle (2) 1/1 2/0
  13. _2hwidle (1) 1/0
  14. _sneakidle (1) 1/0
  15. _mtx (14) 14/0
  16. _2hmmt (22) 2/20 22/0 3/19
  17. _magmt (20) 14/6 4/16
  18. _sneakmt (22) 16/6 16/6
  19. _1hmatkpow (13) 8/5 6/7
  20. _1hmstag (9) 9/0
  21. _2hmatkpow (7) 6/1
  22. _magatk (39) 32/7 30/9
  23. _2hmeqp (2) 1/1
  24. _shout (12) 8/4
  25. _dw (26) 25/1
  26. _sprint (13) 5/8 5/8 1/12 1/12
  27. Animations not supported by FNIS Alternate Animations
  28. ritualspell_aimrelease.hkx ritualspell_charge.hkx ritualspell_ready.hkx ritualspell_release.hkx
  29. Animations not included
  30. 0_xp32_New_Anim_Pack
  31. _1hmmt: 1hm_runbackward.hkx 1hm_walkbackward.hkx 1hm_runbackwardleft.hkx 1hm_runbackwardright.hkx 1hm_walkbackwardleft.hkx 1hm_walkbackwardright.hkx 1hm_runstrafeleft.hkx 1hm_runstraferight.hkx
  32. _bowmt: bow_runbackward.hkx bow_runbackwardleft.hkx bow_runbackwardright.hkx bow_runforwardleft.hkx bow_runforwardright.hkx bow_runleft.hkx bow_runright.hkx bow_walkbackward.hkx bow_walkbackwardleft.hkx bow_walkbackwardright.hkx
  33. bow_walkforwardleft.hkx bow_walkforwardright.hkx bow_walkleft.hkx bow_walkright.hkx bowdrawn_walkbackward.hkx bowdrawn_walkbackwardleft.hkx bowdrawn_walkbackwardright.hkx bowdrawn_walkforward.hkx bowdrawn_walkforwardleft.hkx bowdrawn_walkforwardright.hkx
  34. bowdrawn_walkleft.hkx bowdrawn_walkright.hkx bow_turnleft180.hkx bow_turnleft60.hkx bow_turnright180.hkx bow_turnright60.hkx bowdrawn_turnleft180.hkx bowdrawn_turnleft60.hkx bowdrawn_turnright180.hkx bowdrawn_turnright60.hkx
  35. _magmt: mag_runbackward.hkx mag_runbackwardleft.hkx mag_runbackwardright.hkx mag_walkbackwardright.hkx mag_walkleft.hkx mag_walkright.hkx
  36. _magcastmt: magcast_walkbckwrdleft.hkx magcast_walkbckwrdrht.hkx magcast_walkforwrdleft.hkx magcast_walkfrwrdright.hkx
  37. _magatk: mlh_1hm_attackforward.hkx mlh_1hm_attackforwardintro.hkx mlh_prewardcharge.hkx mlh_telekinesisloop.hkx mlh_wardcharge.hkx mrh_prewardcharge.hkx mrh_wardcharge.hkx
  38. _jump: mt_jump.hkx mt_jumpfall.hkx mt_jumpfallleft.hkx mt_jumpfallright.hkx mt_jumpfastleft.hkx mt_jumpfastright.hkx mt_jumpland.hkx mt_jumplandleft.hkx mt_jumplandright.hkx
  39. _sprint: 2hm_sprintforwardsword.hkx 2hw_sprintforwardsword.hkx bow_sprint.hkx dodgeback.hkx dodgeleft.hkx dodgeright.hkx sneakrun_forwardroll.hkx shd_blockbashsprint.hkx
  40. _2hmmt: 2hm_runbackward.hkx 2hm_runforward.hkx 2hm_walkbackward.hkx 2hm_walkforward.hkx 2hm_runbackwardleft.hkx 2hm_runbackwardright.hkx 2hm_runforwardleft.hkx 2hm_runforwardright.hkx 2hm_walkbackwardleft.hkx 2hm_walkbackwardright.hkx
  41. 2hm_walkforwardleft.hkx 2hm_walkforwardright.hkx 2hm_walkleft.hkx 2hm_walkright.hkx 2hm_turnleft180.hkx 2hm_turnleft60.hkx 2hm_turnright180.hkx 2hm_turnright60.hkx 2hw_runarmblend.hkx 2hw_walkarmblend.hkx
  42. _sneakmt: sneakrun_frwrdleft.hkx sneakwalk_fwrwrdleft.hkx sneakwalk_left.hkx sneakwalk_right.hkx sneak_npcturnleft90.hkx sneak_npcturnright90.hkx
  43. _1hmatkpow: 1hm_attackpowerbwd.hkx 1hm_attackpowerfwd.hkx 1hm_attackpowerleft.hkx 1hm_attackpowerright.hkx 1hmlefthand_attackpowerforwardsprint.hkx
  44. _shout: mt_shout_exhale.hkx mt_shout_exhale_long.hkx mt_shout_exhale_medium.hkx mt_shout_inhale.hkx
  45. _sprint: 2hw_sprintforwardsword.hkx bow_sprint.hkx dodgeback.hkx dodgeleft.hkx dodgeright.hkx sneakrun_forwardroll.hkx magic_sprintforward.hkx staffrightleft_sprint.hkx
  46. _shield: shd_blockanticipate.hkx shd_equip_1hmout.hkx shd_turnleft180.hkx shd_turnleft60.hkx shd_turnright180.hkx shd_turnright60.hkx
  47. _sneakmt: sneak_npcturnleft90.hkx sneak_npcturnright90.hkx sneak_turnleft180.hkx sneak_turnleft60.hkx sneak_turnright180.hkx sneak_turnright60.hkx
  48. _2hmeqp: 2hc_unequip.hkx
  49. _mageqp: mlh_equip.hkx mlh_unequip.hkx mrh_equip.hkx mrh_unequip.hkx
  50. _2hmatk: 2hm_attackforwardsprint.hkx 2hm_attackleft.hkx 2hm_attackleftintro.hkx 2hm_attackright.hkx 2hm_attackrightintro.hkx 2hm_runbwdattackleft.hkx 2hm_runbwdattackleftintro.hkx 2hm_runbwdattackright.hkx 2hm_runbwdattackrightintro.hkx 2hm_runfwdattackleft.hkx
  51. 2hm_runfwdattackleftintro.hkx 2hm_runfwdattackright.hkx 2hm_runfwdattackrightintro.hkx 2hm_runleftattackleft.hkx 2hm_runleftattackleftintro.hkx 2hm_runleftattackright.hkx 2hm_runleftattackrightintro.hkx 2hm_runrightattackleft.hkx 2hm_runrightattackleftintro.hkx 2hm_runrightattackrt.hkx
  52. 2hm_runrightattackrtintro.hkx 2hm_walkbwdattackleft.hkx 2hm_walkbwdattackleftintro.hkx 2hm_walkbwdattackright.hkx 2hm_walkbwdattackrightintro.hkx 2hm_walkfwdattackleft.hkx 2hm_walkfwdattackleftintro.hkx 2hm_walkfwdattackright.hkx 2hm_walkfwdattackrightintro.hkx 2hm_walkleftattackleft.hkx
  53. 2hm_walkleftattackleftintro.hkx 2hm_walkleftattackright.hkx 2hm_walkleftattackrightintro.hkx 2hm_walkrightattackleft.hkx 2hm_walkrightattackleftintro.hkx 2hm_walkrtattackright.hkx 2hm_walkrtattackrightintro.hkx sneak_2hmattack.hkx 2hm_recoilleft.hkx 2hm_recoilright.hkx
  54. _2hmblock: 2hm_blockanticipate.hkx 2hm_blockbash.hkx 2hm_blockbashintro.hkx 2hm_blockbashpower.hkx 2hm_blockhit.hkx 2hm_blockhita.hkx 2hm_blockhitb.hkx
  55. _sprint: dw_sprintforwardsword.hkx 2hw_sprintforwardsword.hkx bow_sprint.hkx dodgeback.hkx dodgeleft.hkx dodgeright.hkx sneakrun_forwardroll.hkx magic_sprintforward.hkx mt_sprintforward.hkx mt_sprintforwardsword.hkx
  56. shd_blockbashsprint.hkx staffrightleft_sprint.hkx
  57. _magmt: mag_runbackward.hkx mag_runbackwardleft.hkx mag_runbackwardright.hkx mag_runforward.hkx mag_runforwardleft.hkx mag_runforwardright.hkx mag_runleft.hkx mag_runright.hkx mag_walkbackward.hkx mag_walkbackwardleft.hkx
  58. mag_walkbackwardright.hkx mag_walkforward.hkx mag_walkforwardleft.hkx mag_walkforwardright.hkx mag_walkleft.hkx mag_walkright.hkx
  59. _magatk: mlh_1hm_attackforward.hkx mlh_1hm_attackforwardintro.hkx mlh_chargeloop.hkx mlh_prewardcharge.hkx mlh_wardcharge.hkx mrh_chargeloop.hkx mrh_prewardcharge.hkx mrh_selfchargeloop.hkx mrh_wardcharge.hkx
  60. 6cyh0405_OrientalSwordsmanship
  61. _1hmmt: 1hm_runbackward.hkx 1hm_walkbackward.hkx 1hm_walkforward.hkx 1hm_runbackwardleft.hkx 1hm_runbackwardright.hkx 1hm_runforwardleft.hkx 1hm_runforwardright.hkx 1hm_walkbackwardleft.hkx 1hm_walkbackwardright.hkx 1hm_walkforwardleft.hkx
  62. 1hm_walkforwardright.hkx 1hm_walkleft.hkx 1hm_walkright.hkx 1hm_turnleft180.hkx 1hm_turnleft60.hkx 1hm_turnright180.hkx 1hm_turnright60.hkx 1hm_runstrafeleft.hkx 1hm_runstraferight.hkx
  63. _2hmmt: 2hm_runbackward.hkx 2hm_walkbackward.hkx 2hm_walkforward.hkx 2hm_runbackwardleft.hkx 2hm_runbackwardright.hkx 2hm_runforwardleft.hkx 2hm_runforwardright.hkx 2hm_walkbackwardleft.hkx 2hm_walkbackwardright.hkx 2hm_walkforwardleft.hkx
  64. 2hm_walkforwardright.hkx 2hm_walkleft.hkx 2hm_walkright.hkx 2hm_turnleft180.hkx 2hm_turnleft60.hkx 2hm_turnright180.hkx 2hm_turnright60.hkx 2hw_runarmblend.hkx 2hw_walkarmblend.hkx
  65. _1hmatk: 1hmlefthand_attackforwardsprint.hkx sneak_1hmattack.hkx sneak_1hmattackintro.hkx sneak_1hmattacklefthand.hkx 1hm_recoilleft.hkx 1hm_recoilright.hkx 1hm_recoiltimed.hkx
  66. _1hmatkpow: 1hm_sneakattackpower.hkx 1hm_sneakattackpowerback.hkx 1hm_sneakattackpowerforward.hkx 1hm_sneakattackpowerleft.hkx 1hm_sneakattackpowerright.hkx 1hmlefthand_attackpowerforwardsprint.hkx sneak_1hmattackpowerlefthand.hkx
  67. _1hmblock: 1hm_blockanticipate.hkx 1hm_blockhit.hkx 1hm_blockhita.hkx 1hm_blockhitb.hkx 1hm_blockidle.hkx
  68. _2hmatk: 2hm_runstrafeleft.hkx 2hm_runstraferight.hkx sneak_2hmattack.hkx 2hm_recoilleft.hkx 2hm_recoilright.hkx 2hm_recoiltimed.hkx
  69. _sprint: dw_sprintforwardsword.hkx 2hw_sprintforwardsword.hkx bow_sprint.hkx dodgeback.hkx dodgeleft.hkx dodgeright.hkx sneakrun_forwardroll.hkx magic_sprintforward.hkx mt_sprintforward.hkx mt_sprintforwardsword.hkx
  70. shd_blockbashsprint.hkx staffrightleft_sprint.hkx
  71. 9davjes_JumpAnimations